AI Insights · Timothy · April 2025
Top Character Collection Games in Central America: Q1 2025 Performance
Explore the performance of top character collection games on a unified platform in Central America during Q1 2025, with insights from Sensor Tower data.
In the first quarter of 2025, the character collection games category saw varied performance across top titles on the unified platform in Central America. According to Sensor Tower data, here's how the top five games fared:
Free Fire x NARUTO SHIPPUDEN from GARENA INTERNATIONAL I PRIVATE LIMITED showed a gradual decline in weekly revenue from $3.2M at the start of the quarter to around $2.3M by the end of March. Weekly downloads initially spiked to 466K in early January, then tapered off to 266K by the quarter's end. Active users remained strong, peaking at 13M in mid-January but decreasing slightly to 11M by late March.
Subway Surfers by Sybo Games ApS maintained relatively stable weekly revenue, hovering around $1.6K to $2.2K. The game experienced a notable increase in weekly downloads at the beginning of the quarter, reaching 372K, before settling to around 200K by the end of March. Active user numbers fluctuated, starting at 4.7M, dipping mid-quarter, and then rising to 4.6M in the final week.
Blood Strike - FPS for all from NetEase Games saw a peak in weekly revenue in mid-March, reaching $271K, up from $90K at the start of the quarter. Downloads followed a similar pattern, with a rise to 199K mid-March before dropping to 148K by the end of the quarter. Active users surged to 1.6M in March, showing a strong recovery from the earlier weeks.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced a dip in weekly revenue, starting at $230K and declining to $172K by March's end. Downloads varied between 133K and 172K throughout the quarter, while active users showed resilience, peaking at 2.5M in February before settling at 2.4M.
Finally, Super Bear Adventure from Earthkwak Games had a steady weekly revenue of around $600 to $700. Downloads started strong in early January at 281K but decreased to 75K by the end of March. Active user numbers increased to 351K in late January before gradually declining to 225K by the quarter's close.
These insights into the performance of character collection games in Central America during Q1 2025 highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.